![]() I haven’t used any new techniques as such, but rather the tools first introduced while learning about painting textures at AIE and applying these in ways that would achieve an effective looking, completely painted and unlit scene. I found this the most challenging aspect and it offered the most growth for me, personally. I will be focusing mostly on the texturing stage of my project. I wanted my character to cast an air of confidence, with the owl representing her deep spiritual connection to nature. Night elves are a proud and resilient race, which is reflected through their divine sense of being and gracious presence. Kiara is a night elf priestess – my favorite Warcraft culture. ![]() My teacher explained that to study and learn by recreating a professional concept would offer a more productive learning experience, focusing on analysis and interpretation, rather than on our own design. I was tasked with creating a production-ready character from an existing concept. ![]() This particular project, Kiara, was for a 3D character assignment at AIE. Something about the Warcraft universe drew me in like a vortex and has never let me go! This strong connection to Warcraft has endlessly inspired me as an artist, providing the driving force that has led me into the games industry. Then in 2004, my passion for art became inextricably linked to a new-found obsession: World of Warcraft. I have always loved creative pursuits, whether it be drawing, painting, sculpting or making elaborate dioramas and more. Hey, I am Jessica Murphy, and for the past 18 months, I have been studying 3D Game Art at the Academy of Interactive Entertainment (AIE) in Melbourne, Australia.
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